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Arms Features employs weapons to attack pokemon or other Trainers. These features are to be used when a GM allows Trainers to openly bear weapons in the campaign they are running. Some of these


Features are automatically granted to Trainers once they take a Class Feature. If your GM will allow to use these Arms Features, read over them to see what you’ve earned.

The Arms Features are rewarded to certain classes automatically if they are listed in the "Gifted To" section of the Feature’s entry. Otherwise, a Trainer must meet its prerequisites to gain a specific Arms Feature.


Bow User: Arms Feature

Gifted To: Ranger

Prerequisites: 19 DEX

Effect: The Trainer can use Bow and Arrows or any other Weapon that would fit into the Bow category. These weapons deal 1d8 + DEX modifier.

Bow Proficiency: Arms Feature

Prerequisites: Bow User

Effect: The Trainer can use Bow and Arrows or any other Weapon that would fit into the Bow category. These weapons deal 1d10 + DEX modifier.

Bow Master: Arms Feature

Prerequisites: Bow Proficiency

Effect: The Trainer can use Bow and Arrows or any other Weapon that would fit into the Bow category. These weapons deal 2d10 + DEX modifier.

Blade Weapons User: Arms Feature

Gifted To: Martial Artist - Gift

Prerequisites: 16 STR

Effect: The Trainer can use Swords of any kind, Short Swords of any kind, Two-Handed Swords of any kind, Sickles, Axes, Scythes and any bladed weapon between the length of 1 to 5 feet, and anything else that would fit into the Blade Weapons category. These weapons deal 1d8 + STR modifier.

Blade Weapons Proficiency: Arms Feature

Prerequisites: Blade Weapons User

Effect: The Trainer can use Swords of any kind, Short Swords of any kind, Two-Handed Swords of any kind, Sickles, Axes, Scythes and any bladed weapon between the length of 1 to 5 feet, and anything else that would fit into the Blade Weapons category. These weapons deal 1d10 + STR modifier.

Blade Weapons Master: Arms Feature


Prerequisites: Blade Weapons Proficiency


Effect: The Trainer can use Swords of any kind, Short Swords of any kind, Two-Handed Swords of any kind, Sickles, Axes, Scythes and any bladed weapon between the length of 1 to 5 feet, and anything else that would fit into the Blade Weapons category. These weapons deal 2d12 + STR modifier.

Blunt Weapons User: Arms Feature

Gifted To: Researcher or Breeder or Capture Specialist or Martial Artist

Prerequisites: 16 WIS

Effect: The Trainer can use Maces, Bats, Clubs, Hammers, Morningstars, Staffs or anything else that would fit into the Blunt Weapons category. These weapons deal 1d6 + WIS modifier.

Blunt Weapons Proficiency: Arms Feature

Prerequisites: Blunt Weapons User

Effect: The Trainer can use Maces, Bats, Clubs, Hammers, Morningstars, Staffs or anything else that would fit into the Blunt Weapons category. These weapons deal 1d8 + WIS modifier.

Blunt Weapons Master: Arms Feature

Prerequisites: Blunt Weapons Proficiency

Effect: The Trainer can use Maces, Bats, Clubs, Hammers, Morningstars, Staffs or anything else that would fit into the Blunt Weapons category. These weapons deal 2d10 + WIS modifier.

Chain Weapons User: Arms Feature

Gifted To: Ace Trainer or Ranger or Coordinator or Martial Artist

Prerequisites: 16 CON

Effect: The Trainer can use Whips, Bolas, Nunchaku, Chain Whips, Meteor Hammers, Kunai and Chain, Flails or any other Weapon that would fit into the Pole Weapons category. These weapons deal 1d6 + CON modifier.

Chain Weapons Proficiency: Arms Feature

Prerequisites: Chain Weapons User

Effect: The Trainer can use Whips, Bolas, Nunchaku, Chain Whips, Meteor Hammers, Kunai and Chain, Flails or any other Weapon that would fit into the Pole Weapons category. These weapons deal 1d10 + CON modifier.

Chain Weapons Master: Arms Feature

Prerequisites: Chain Weapons Proficiency

Effect: The Trainer can use Whips, Bolas, Nunchaku, Chain Whips, Meteor Hammers, Kunai and Chain, Flails or any other Weapon that would fit into the Pole Weapons category. These weapons deal 2d8 + CON modifier.

Fist Weapons User: Arms Feature

Gifted To: Ace Trainer or Martial Artist

Prerequisites: 16 STR

Effect: The Trainer can use Gauntlets, Brass Knuckles, Cestus, Tessen, Cat Claws, Fan, Katar, Chakrams, Tonfa and any other Weapon that would fit into the Fist Weapons category. These weapons deal 1d4 + STR modifier.

Fist Weapons Proficiency: Arms Feature

Prerequisites: Fist Weapons User

Effect: The Trainer can use Gauntlets, Brass Knuckles, Cestus, Tessen, Cat Claws, Fan, Katar, Chakrams, Tonfa and any other Weapon that would fit into the Fist Weapons category. These weapons deal 1d6 + STR modifier.

Fist Weapons Master: Arms Feature

Prerequisites: Fist Weapons Proficiency

Effect: The Trainer can use Gauntlets, Brass Knuckles, Cestus, Tessen, Cat Claws, Fan, Katar, Charkrams, Tonfa and any other Weapon that would fit into the Fist Weapons category. These weapons deal 2d6 + STR modifier.

Pole Weapons User: Arms Feature

Gifted To: Capture Specialist or Researcher or Psychic or Martial Artist

Prerequisites: 16 INT

Effect: The Trainer can use Spears, Poleaxes, Polehammers, Glaives, Halberd, Mauls, Pikes, or any other Weapon that would fit into the Pole Weapons category. These weapons deal 1d6 + INT modifier.

Pole Weapons Proficiency: Arms Feature

Prerequisites: Pole Weapons User

Effect: The Trainer can use Spears, Poleaxes, Polehammers, Glaives, Halberd, Mauls, Pikes, or any other Weapon that would fit into the Pole Weapons category. These weapons deal 1d8 + INT modifier.

Pole Weapons Master: Arms Feature

Prerequisites: Pole Weapons Proficiency

Effect: The Trainer can use Spears, Poleaxes, Polehammers, Glaives, Halberd, Mauls, Pikes, or any other Weapon that would fit into the Pole Weapons category. These weapons deal 2d8+ INT modifier.

Short Blade Weapons User: Arms Feature

Gifted To: Breeder or Coordinator or Martial Artist

Prerequisites: 16 CHA

Effect: The Trainer can use Knives, Daggers, a bladed weapon less than a foot long or any other Weapon that would fit into the Short Blade Weapons category. These weapons deal 1d6 + CHA modifier.

Short Blade Weapons Proficiency: Arms Feature

Prerequisites: Short Blade Weapons User

Effect: The Trainer can use Knives, Daggers, a bladed weapon less than a foot long or any other Weapon that would fit into the Short Blade Weapons category. These weapons deal 1d8 + CHA modifier.

Short Blade Weapons Master: Arms Feature

Prerequisites: Short Blade Weapons Proficiency

Effect: The Trainer can use Knives, Daggers, a bladed weapon less than a foot long or any other Weapon that would fit into the Short Blade Weapons category. These weapons deal 2d8 + CHA modifier.

Slingshot User: Arms Feature

Gifted To: DEX 13

Effect: The Trainer can use Slingshots. These weapons deal 1d2 + DEX modifier.

Slingshot Proficiency: Arms Feature

Prerequisites: DEX 14, Slingshot User

Effect: The Trainer can use Slingshots. These weapons deal 1d4 + DEX modifier.

Slingshot Master: Arms Feature

Prerequisites: DEX 15, Slingshot Proficiency

Effect: The Trainer can use Slingshots. These weapons deal 1d8 + DEX modifier.

Throwing Weapons User: Arms Feature

Gifted To: Capture Specialist or Psychic or Researcher or Ninja

Prerequisites: 16 DEX or 16 INT

Effect: The Trainer can use Darts, Throwing Stars, Throwing Knives, Kunai, or any other Weapon that would fit into the Throwing Weapons category. These weapons deal 1d4 + INT modifier.

Throwing Weapons Proficiency: Arms Feature

Prerequisites: Throwing Weapons User

Effect: The Trainer can use Darts, Throwing Stars, Throwing Knives, Kunai, or any other Weapon that would fit into the Throwing Weapons category. These weapons deal 1d6 + INT modifier.

Throwing Weapons Master: Arms Feature

Prerequisites: Throwing Weapons Proficiency

Effect: The Trainer can use Darts, Throwing Stars, Throwing Knives, Kunai, or any other Weapon that would fit into the Throwing Weapons category. These weapons deal 1d8 + INT modifier.

- Modifiers

In some campaigns, it might make sense to add Elemental propeties to weapons that trainer wield. Here are a few that might come in handy.

Acid Weapon Modifier Arms Feature

Prerequisites: An Arms Feature

Effect: Your Weapons can deal Poison type damage; apply weakness, resistance and immunities to your attacks with your weapons. You must have acquired the appropriate items to create the modified weapon or a natural ability or a pokemon who creates the desired effect.

Electric Weapon Modifier Arms Feature

Prerequisites: An Arms Feature

Effect: Your Weapons can deal Electric type damage; apply weakness, resistance and immunities to your attacks with your weapons. You must have acquired the appropriate items to create the modified weapon or a natural ability or a pokemon who creates the desired effect.

Flaming Weapon Modifier Arms Feature

Prerequisites: An Arms Feature

Effect: Your Weapons can deal Fire type damage; apply weakness, resistance and immunities to your attacks with your weapons. You must have acquired the appropriate items to create the modified weapon or a natural ability or a pokemon who creates the desired effect.

Frozen Weapon Modifier Arms Feature

Prerequisites: An Arms Feature

Effect: Your Weapons can deal Ice type damage; apply weakness, resistance and immunities to your attacks with your weapons. You must have acquired the appropriate items to create the modified weapon or a natural ability or a pokemon who creates the desired effect.

Liquid Weapon Modifier Arms Feature

Prerequisites: An Arms Feature

Effect: Your Weapons can deal Water type damage; apply weakness, resistance and immunities to your attacks with your weapons. You must have acquired the appropriate items to create the modified weapon or a natural ability or a pokemon who creates the desired effect.

Spirit Weapon Modifier Arms Feature

Prerequisites: An Arms Feature

Effect: Your Weapons can deal Ghost type damage; apply weakness, resistance and immunities to your attacks with your weapons. You must have acquired the appropriate items to create the modified weapon or a natural ability or a pokemon who creates the desired effect.

Wind Weapon Modifier Arms Feature

Prerequisites: An Arms Feature

Effect: Your Weapons can deal Flying type damage; apply weakness, resistance and immunities to your attacks with your weapons. You must have acquired the appropriate items to create the modified weapon or a natural ability or a pokemon who creates the desired effect.

All items (28)

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