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Attention Grabber[]

Halves the Appeal Points, rounding down, of the pokemon who last went during that

Big Show[]

Rolls 15d4 if each contestant performs for the same judge. You may only use the effect of a Big Show Contest Move if you are performing fourth or fifth in a round.

Catching Up[]

Rolls an additional 3d4 if they have the lowest amount of total Appeal Points.

Crowd Pleaser[]

Raises the target Judge’s Voltage 2, regardless of the Contest Type.

End Set[]

Perform third, fourth or last during the next appeal round. You must choose when performing the Contest Move. A Contest Move with the keyword End Set has been modified by a Feature.

Excitement[]

Prevents the target Judge’s Voltage from going down during that round.

Final Appeal[]

Rolls twice the dice shown in the Appeal Roll if the Move is performed during the last round of Appeals.

Get Ready![]

Rolls twice the amount of dice during their next appeal during the Contest then they usually would in their Appeal Roll or Effect. If they perform a move that raises a Judge’s Voltage to max, you gain 14d4 Voltage points instead of 7d4.

Good Show![]

Rolls an additional 3d4 if any Voltage was raised during both of the last two turns during the Appeal Round.

Hold That Thought[]

Prevents the target judge’s Voltage from being raised for the remainder of the round, after the pokemon’s Appeal.

Incredible[]

Raises each Judge’s Voltage 1 level, regardless of Contest Types. A Contest Move with the keyword Incredible has been modified by a Feature.

Incentives[]

Rolls an additional 2d4 when their appeal raises the judge’s Voltage.

Interrupting Appeal[]

Goes first during the appeal round, ignoring the order.

Inversed Appeal[]

Rolls 1d4 for each point of voltage the target judge does not have.

Quick Set[]

Perform first during the next appeal round.

Reflective Appeal[]

Rolls 1d4 for each point of voltage the target judge has.

Reliable[]

May use the same Move during their next round and when they do they get to roll and additional 1d4 during the appeal.

Round Ender[]

Rolls an additional 2d4 during their turn in the Contest round if they make their appeal last that round.

Round Starter[]

Rolls an additional 2d4 during their turn in the Contest round if they make their appeal first that round.

Scrambler[]

Randomizes the order of appeals during the next round.

Seen Nothing Yet[]

Rolls an additional 3d4 when a pokemon raised a judge’s Voltage to max during that round or the round before.

Slow Set[]

Perform last during the next appeal round.

Special Attention[]

Rolls an additional 3d4 if no other participant Appealed to the same judge during that round yet.

Start Set[]

Will perform first, second or third during the next appeal round. You must choose when performing the Contest Move. A Contest Move with the keyword Start Set has been modified by a Feature.

Torrential Appeal []

Use 1d4 as its Appeal Roll if they perform first or second during the round, 2d4 as its Appeal Roll if they perform third or fourth, and 3d4 if they perform last during the round.

Unsettling[]

Lowers each judge’s Voltage 1 level.
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