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Cool TrainerEdit

Cool Trainer

Class FeatureEdit

  • Prerequisites:
    • Coordinator, 3 Cool Contest Ribbons
    • 5 Cool Contest Ribbons
    • Ace Trainer, 14 CHA, 2 Cool Contest Ribbons
    • Ranger, 12 CON, 2 Cool Contest Ribbons
  • Bonuses: +1 CHA

A laid back, Cool variety of trainer, these types of Coordinator practice showing off how chill and awesome their pokemon can be.

Cross ClassingEdit

None

Homebrew Cross ClassingEdit

Cool Trainer Gifted FeaturesEdit

Cool AdvantageEdit

Static Activation
League Legal
Static
Trigger: You enter a Cool Contest.
Effect: X is half of your CHA modifier. Add Xd4 to your pokemon’s appearance appeal in the first round of a Contest.

Cool EntranceEdit

Trainer Action
League Legal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Your pokemon or allied pokemon.
Effect: When you send out your pokemon, targeted by Cool Entrance, treat them as if they have the Guts pokemon ability, in addition to the ability they already have. If the pokemon already has Guts, treat them as if they have two separate Guts abilities. This effect ends when the pokemon is recalled.

Cool Trainer FeaturesEdit

Composed CuteEdit

Prerequisite: Cool Trainer, 1 Cute Ribbon
Trainer Action
League Legal
At-Will
Trigger: You enter a Cool Contest.
Effect: When you use a Cute Move in a Cool Contest you can roll 1d20 and add your CHA modifier to the roll. If you roll 15 or higher, you may choose to have the Move not lower the Voltage.

Cool Advantage (Infinity)Edit

Prerequisite: Cool Trainer, 17 CHA
Static Activation
League Legal
Static
Trigger: You enter a Cool Contest.
Effect: Add your CHA modifier to your pokemon’s appearance appeal in the first round of a Contest. This Feature replaces Cool Advantage.

Cool BeatEdit

Prerequisites: Cool Trainer
Trainer Action
League Legal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Your pokemon or allied pokemon.
Effect: When you send out your pokemon, targeted by Cool Entrance, treat them as if they have the Own Tempo pokemon ability, in addition to the ability they already have. If the pokemon already has Own Tempo, treat them as if they have two separate Own Tempo abilities. This effect ends when the pokemon is recalled.

Cool BreakEdit

Prerequisites: Cool Trainer
Trainer Action
League Legal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Your pokemon or allied pokemon with at least one Cool Contest ribbon.
Effect: When you send out your pokemon, targeted by Cool Entrance, treat them as if they have the Mold Breaker pokemon ability, in addition to the ability they already have. If the pokemon already has Mold Breaker, treat them as if they have two separate Mold Breaker abilities. This effect ends when the pokemon is recalled.

Cool EyeEdit

Prerequisites: Cool Trainer
Trainer Action
League Legal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Your pokemon or allied pokemon with at least one Cool Contest ribbon.
Effect: When you send out your pokemon, targeted by Cool Entrance, treat them as if they have the Sniper pokemon ability, in addition to the ability they already have. If the pokemon already has Sniper, treat them as if they have two separate Sniper abilities. This effect ends when the pokemon is recalled.

Cool SpiritEdit

Prerequisites: Cool Trainer
Trainer Action
League Legal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Your pokemon or allied pokemon.
Effect: When you send out your pokemon, targeted by Cool Entrance, treat them as if they have the Vital Spirit pokemon ability, in addition to the ability they already have. If the pokemon already has Vital Spirit, treat them as if they have two separate Vital Spirit abilities. This effect ends when the pokemon is recalled.

Cool TrickEdit

Prerequisites: Cool Trainer
Trainer Action
League Legal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Your pokemon or allied pokemon with at least one Cool Contest ribbon.
Effect: When you send out your pokemon, targeted by Cool Entrance, treat them as if they have the Hustle pokemon ability, in addition to the ability they already have. If the pokemon already has Hustle, treat them as if they have two separate Hustle abilities. This effect ends when the pokemon is recalled.

Cool’s AlliesEdit

Prerequisite: Cool Trainer, 1 Beauty Ribbon or 1 Tough Ribbon
Trainer Action
League Legal
At-Will
Trigger: You enter a Cool Contest.
Effect: When you use a Beauty Move or a Tough Move in a Cool Contest you can roll 1d20 and add your CHA modifier to the roll. If you roll 15 or higher, you may choose to have the Move raise the Voltage.

Deliberate IntelligenceEdit

Prerequisite: Cool Trainer, 1 Smart Ribbon
Trainer Action
League Legal
At-Will
Trigger: You enter a Cool Contest.
Effect: When you use a Smart Move in a Cool Contest you can roll 1d20 and add your CHA modifier to the roll. If you roll 15 or higher, you may choose to have the Move not lower the Voltage.

Levelheaded ImpressionEdit

Prerequisite: Cool Trainer, 16 CHA
Trainer Action
League Illegal
Daily
Target: Your Pokemon or an ally’s pokemon.
Effect: Roll 1d20 and your CHA modifier. If your result is 16 or greater, you may change the target’s Nature to Desperate, Lonely, Brave, Adamant or Naughty.

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