Name
|
Category
|
Contest
|
Damage
|
AC
|
Freq.
|
Range
|
Contests
|
Effect
|
Assurance
|
Attack
|
Beauty
|
4d6
|
2
|
Battle
|
Melee
|
2d4; Final Appeal
|
1 Target; If the target has already taken damage this turn, this attack deals 4d20 damage instead.
|
Beat Up
|
Attack
|
Smart
|
1d4
|
2
|
Battle
|
Melee
|
2d4; Reliable
|
1 Target, Scatter; Beat Up can hit X times, up to the number of Pokemon in the user's party.
|
Bite
|
Attack
|
Tough
|
3d10
|
2
|
At-Will
|
Melee
|
3d4; No Effect
|
1 Target; Causes the opponent to flinch on 15-20 during Accuracy Check.
|
Crunch
|
Attack
|
Tough
|
5d10
|
2
|
EOT
|
Melee
|
2d4 Round Starter
|
1 Target; Lowers the target's Defense on 17-20 during Accuracy Check.
|
Dark Pulse
|
Special Attack
|
Cool
|
5d10
|
2
|
EOT
|
3-Meter Burst
|
2d4; Round Starter
|
No Target, Burst; Causes all legal targets to flinch on 17-20 during Accuracy Check.
|
Faint Attack
|
Attack
|
Smart
|
3d10
|
—
|
EOT
|
Melee
|
2d4 Round Starter
|
1 Target; This attack cannot miss.
|
Fling
|
Attack
|
Tough
|
2d10
|
2
|
Battle
|
Ranged
|
1d4 Catching Up
|
1 Target; If a held item is thrown which does not cause an effect, the user deals 2d20 damage instead.
|
Foul Play
|
Attack
|
???
|
4d20
|
2
|
Battle
|
Melee
|
—
|
1 Target; Damage is calculated with the target's Attack stat instead.
|
Knock Off
|
Attack
|
Smart
|
1d8
|
6
|
EOT
|
Melee
|
3d4; No Effect
|
1 Target; The target is forced to drop its held item. The item is destroyed on 16-20 during Accuracy Check.
|
Night Daze
|
Special Attack
|
???
|
5d10
|
3
|
Battle
|
Ranged
|
—
|
1 Target; A roll of 13-20 forces the Target to roll +1 on Accuracy Checks for the rest of the encounter.
|
Night Slash
|
Attack
|
Beauty
|
2d20
|
2
|
EOT
|
Melee
|
3d4; No Effect
|
1 Target; Night Slash is a Critical Hit on 17-20.
|
Payback
|
Attack
|
Cool
|
4d6
|
2
|
Battle
|
Melee
|
1d4; Special Attention
|
1 Target; If the target damaged Payback's user on the last turn damage is 4d20 instead.
|
Punishment
|
Attack
|
Smart
|
3d10
|
2
|
Battle
|
Melee
|
1d4 Catching Up
|
1 Target; Punishment deals an additional 2d20 damage for each Combat Stage the target has above 0.
|
Pursuit
|
Attack
|
Smart
|
2d10
|
2
|
EOT
|
Melee
|
1d4 Good Show!
|
1 Target, Interrupt; If a foe is fleeing or being switched, Pursuit moves the user adjacent to the foe and hits them before they escape with an extra 2d20. Pursuit cannot be used to interrupt unless the target is fleeing or being switched.
|
Snarl
|
Special Attack
|
???
|
3d10
|
3
|
EOT
|
10° 5-Meter Spray
|
—
|
1 Target, Spray; Lowers the Special Attack of all legal targets.
|
Sucker Punch
|
Attack
|
Smart
|
5d10
|
2
|
Battle
|
Melee
|
2d4 Quick Set
|
1 Target, Interrupt; , Sucker Punch hits first if the target is targeting the user with a damaging Melee - Attack Move.
|
Thief
|
Attack
|
Tough
|
2d10
|
2
|
Battle
|
Melee
|
—; Attention Grabber
|
1 Target; Steals the target's held item.
|