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DetectiveEdit

Detective

Class FeatureEdit

  • Prerequisites:
    • Ranger, CHA 18
    • 22 DEX (You do not gain a Styler)
    • 22 CHA (You do not gain a Styler)
  • Bonuses: +1 CHA

The Ranger who trades in their backwoods training for the city scene is a fine Detective. They speak in random conspiracies and rarely make sense to those listening in on the conversations they have while talking to themselves, however that out of the box thinking is what leads them to a question’s answer. They know where the shakers shake and they can find the movers moving.

Cross ClassingEdit

Clairsentient: Detective, 17 INT

Homebrew Cross ClassingEdit

Detective Gifted FeaturesEdit

Authority Figure (Detective)Edit

Static Activation
League Legal
Static
Trigger: Identification request or need.
Effect: You are a Detective, from the district of you choice. When outside of that district you have less authority and are out of jurisdiction. You may still perform as an officer depending on the local laws. Add your CHA modifier +5 when making a check related to CHA.

The Shakers and the MoversEdit

Trainer Action
League Illegal
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Target: A group of people.
Effect: Roll 1d20 and add your CHA modifier, if the total is higher then 20 you locate a person who knows information related to things you want to know within reason.

Detective FeaturesEdit

DisguiseEdit

Prerequisites: Detective, Face Maker Kit (2,300)
Trainer Action
League Illegal
At-Will
Effect: You can disguise yourself as other people and be unrecognizable to the eyes of everyone around you. It takes 10 minutes to prepare a disguise.

Competent AidEdit

Prerequisites: Detective, used Befriend on a pokemon with Intelligence 4-7 Capabilities
Trainer Action
League Illegal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Any Route, Town, City, Mountain, etc.
Effect: Roll 1d20 and add your CHA modifier, if the total is higher then 17 you locate a pokemon who has Intelligence 4 Capabilities. Any attempt at attacking or capturing the pokemon results in the pokemon fleeing without fail. The pokemon must still be made Helpful or Companion to use.

Conspiracy BeaterEdit

Prerequisites: Detective, encountered any Rocket, Aqua, Magma, Galactic, etc.
Static Activation
League Legal
Static
Effect: When in an encounter or facing any members of Team rocket, Cult Aqua, Cult Magma, Team Galactic, Team Plasma or any criminal organization during play all of your Player Stats are raised 1. This may increase any Modifiers.

InfiltratorEdit

Prerequisites: Detective, has Restrained a pokemon with Phasing Capabilities
Trainer Action
League Illegal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Any Route, Town, City, Mountain, etc.
Effect: Roll 1d20 and add your CHA modifier, if the total is higher then 16 you locate a pokemon who has Phasing Capabilities. Any attempt at attacking or capturing the pokemon results in the pokemon fleeing without fail. The pokemon must still be made Helpful or Companion to use.

Intuitive LogicEdit

Prerequisites: Detective, 16 CHA
Trainer Action
League Legal
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Target: Non-wild Pokemon.
Effect: X Moves are revealed to you that are known by the target pokemon where X is your CHA modifier.

Intuitive ReadEdit

Prerequisites: Detective, Intuitive Logic
Trainer Action
League Legal
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Target: Trainer.
Effect: Roll 1d20 and add your CHA modifier, if the total is higher then 15 you know one of the Elemental Types the target’s next sent out pokemon will be.

Lie DetectorEdit

Prerequisites: Detective
Static Activation
League Legal
Static
Effect: People cannot lie to you. If information a person gives you is false, but they believe it to be true, you cannot discern this.

Master of DisguiseEdit

Prerequisites: Detective, Disguise, 20 CHA
Trainer Action
League Illegal
At-Will
Effect: You can disguise yourself as other people, pokemon or even inanimate objects of your size and be unrecognizable as a fake to the eyes of everyone around you. It takes 10 minutes to prepare a disguise. This Feature replaces Disguise.

VanisherEdit

Prerequisites: Detective, has Restrained a pokemon with Invisibility Capabilities
Trainer Action
League Illegal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Any Route, Town, City, Mountain, etc.
Effect: Roll 1d20 and add your CHA modifier, if the total is higher then 16 you locate a pokemon who has Invisibility Capabilities. Any attempt at attacking or capturing the pokemon results in the pokemon fleeing without fail. The pokemon must still be made Helpful or Companion to use.

Ways to Make People TalkEdit

Prerequisites: Detective, 20 CHA
Trainer Action
League Illegal
Daily – Every 7 levels gained, you may perform this Feature another time per day.
Target: A Trainer with information who won’t tell you information or is lying.
Effect: Roll 1d20 and add your CHA modifier. If the total exceeds 17, the target will answer questions truthfully and will not hide information from you for 5 minutes.

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