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Fashion DesignerEdit

Fashion Designer

Class FeatureEdit

  • Prerequisites:
  • Bonuses: +1 CON


Some Coordinators don’t want all the glory for themselves; the Fashion Designer could care less which pokemon wins, as long as they won wearing their accessories. They make outfits and accessories for their ally’s pokemon, and share the contest stage with them, giving them opportunity to win a Ribbon or two. It’s always nice to help out your fellow trainer.

Cross ClassingEdit

None

Homebrew Cross ClassingEdit

Fashion Designer Gifted FeaturesEdit

Little AccessoryEdit

Trainer Action
League Legal
At-Will
Target: Fashion Case
Effect: Create an Accessory, chose a Contest type, and name the Accessory whatever you’d like. When worn, it gives 1 extra point of appeal, to the Contest type of your choice, during the pokemon’s appearance appeal in the first round of a Contest. It costs 300 to create the Accessory. Up to three Accessories made with Little Accessory can be worn by any pokemon at a time.

Sparkles and GlitterEdit

Trainer Action
League Legal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: A Pokemon entering a contest.
Effect: Before a Contest begins roll 1d2 and multiply the result by the amount of Accessories made by a Fashion Designer the target is wearing. Add this to the pokemon’s appearance appeal in the first round of a Contest.

Fashion Designer FeaturesEdit

Ability AccessoryEdit

Prerequisite: Fashion Designer, 18 CON, 4 Ribbons
Trainer Action
League Legal
At-Will
Target: Fashion Case
Effect: Create an Hold Item, chose a Pokemon Ability that at least one of the pokemon you own has and name the Hold Item whatever you’d like. While worn, the Hold Item replaces the pokemon’s Ability with the Ability of your choice when making the Hold Item. When activating that Ability, roll 1d20 and add your CON modifier. If you roll less than 16, the Hold Item breaks. If it is not an ability that is activated, you must make this roll at least once per day or the Hold Item breaks. You may not copy Wonder Guard with Ability Accessory. It costs 1550 to create the Held Item.

AccessoryEdit

Prerequisite: Fashion Designer
Trainer Action
League Legal
At-Will
Target: Fashion Case
Effect: Create an Accessory, chose a Contest type, and name the Accessory whatever you’d like. When worn, it gives 2 extra point of appeal, to the Contest type of your choice, during the pokemon’s appearance appeal in the first round of a Contest. It costs 750 to create the Accessory. Up to three Accessories made with Accessory can be worn by any pokemon at a time.

Immunity AccessoryEdit

Prerequisite: Fashion Designer, Accessory, 15 CON
Trainer Action
League Legal
At-Will
Target: Fashion Case
Effect: Create an Accessory, chose a Contest type, and name the Accessory whatever you’d like. When worn, you may activate its ability once per Contest. It’s ability is: When activated, if the Contest Move performed would lower the Judge’s Voltage, instead it does not. It costs 750 to create the Accessory. Up to two Accessories made with Immunity Accessory can be worn by any pokemon at a time.

Keepsake AccessoryEdit

Prerequisite: Fashion Designer, Accessory
Trainer Action
League Legal
At-Will
Target: Items
Effect: Create an Accessory. When worn, it gives 1 extra point of appeal during the pokemon’s appearance appeal in the first round of a Contest. It costs 750 to create the Accessory. Only 1 Accessory made with Keepsake can be worn by any pokemon at a time. If a Pokemon needs to hold a specific held item in order evolve, the Accessory made with Keepsake may be used as a substitute for the real Held Item, but does not have any additional abilities other then those described above. If the pokemon evolves using the Accessory made with Keepsake, the Accessory made with Keepsake is destroyed.

Large AccessoryEdit

Prerequisite: Fashion Designer, Accessory, 17 CON
Trainer Action
League Legal
Trainer Action
League Legal
At-Will
Target: Fashion Case
Effect: Create an Accessory, chose a Contest type, and name the Accessory whatever you’d like. When worn, it gives 3 extra point of appeal, to the Contest type of your choice, during the pokemon’s appearance appeal in the first round of a Contest. It costs 1300 to create the Accessory. Up to three Accessories made with Large Accessory can be worn by any pokemon at a time.

Special NecklaceEdit

Prerequisite: Fashion Designer, 18 CON
Trainer Action
League Legal
At-Will
Target: Fashion Case
Effect: Create an Item, chose a Trainer Stat, and name the Neck Slot Item whatever you’d like. The trainer at any time may use the Neck Slot Item to raise the Modifier of the chosen stat 1, for two minutes. Activating the Item is a free action. Once activated a third time, the Neck Slot Item becomes a Neck Slot Item with no abilities. It costs 250 to create the Neck Slot Item. A Trainer may not activate the ability of more then two Items created by Special Necklace at any time.

Special Necklace +Edit

Prerequisite: Fashion Designer, Special Necklace
Trainer Action
League Legal
At-Will
Target: Fashion Case
Effect: Create an Item, chose a Trainer Stat, and name the Neck Slot Item whatever you’d like. The trainer at any time may use the Neck Slot Item to raise the Modifier of the chosen stat 1, for two minutes. Activating the Item is a free action. Once activated, roll 1d20. If you roll less then 3, the Neck Slot Item becomes a Neck Slot Item with no abilities. It costs 950 to create the Neck Slot Item. A Trainer may not activate the ability of more then two Items created by Special Necklace at any time. This Feature replaces Special Necklace.

Special RingEdit

Prerequisite: Fashion Designer, 18 CON
Trainer Action
League Legal
At-Will
Target: Fashion Case
Effect: Create an Item, and name the Ring Slot Item whatever you’d like. The trainer at any time may use the Ring Slot Item to roll 1d20 and add it to any roll for a Trainer Action. Activating the Item is a free action. Once activated a third time, the Ring Slot Item becomes a Ring Slot Item with no abilities. It costs 550 to
create the Ring Slot Item. A Trainer may not activate the ability of more then one Item created by Special Ring at any time.

Special Ring +Edit

Prerequisite: Fashion Designer, Special Ring
Trainer Action
League Legal
At-Will
Target: Fashion Case
Effect: Create an Item, and name the Ring Slot Item whatever you’d like. The trainer at any time may use the Ring Slot Item to roll 1d20 and add it to any roll for a Trainer Action. Activating the Item is a free action. Once activated, roll 1d20. If you roll less then 3, the Ring Slot Item becomes a Ring Slot Item with no abilities. It costs 1800 to create the Ring Slot Item. A Trainer may not activate the ability of more then one Item created by Special Ring at any time. This Feature replaces Special Ring.

TailorEdit

Prerequisite: Fashion Designer
Trainer Action
League Legal
At-Will
Target: Fashion Case
Effect: Create Clothing, name the piece whatever you’d like. The clothing has the following ability;
Daily - When making a check that adds the CHA modifier, you may add X to your roll where X is the value of the clothing, you may only add this modifier once per check, regardless of how many pieces of Clothing you have that were made with Tailor. Making a piece of Clothing costs 1750 . The value of the clothing is X, where X is your base CHA modifier at the time you make the clothing.

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