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HealerEdit

Healer

Class FeatureEdit

  • Prerequisites:
    • Psychic, a pokemon with Move that recovers HP
  • Bonuses: +1 INT

Some Psychics can push their energy into an injured area and add positive energy, healing a fellow trainer or a pokemon. This sort of power is mentally exhausting to a Healer, but in order to help their friends, the weakness felt afterward is worth the result. Traveling a world filled with wild foes is dangerous, but with a Psychic on your team, those long journeys may have a safer passage knowing your team can be healed.

Cross ClassingEdit

Enduring Soul: Healer, 16 STR

Homebrew Cross ClassingEdit

Healer Gifted FeaturesEdit

Light Healing PowerEdit

Trainer Action
League Illegal
Daily – Every 4 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainers.
Effect: Roll 1d20 and add twice your INT modifier. The target heals that many Hit Points. Using this on a target leaves discoverable psychic residue.

MeditationEdit

Trainer Action
League Illegal
Daily
Target: Self.
Effect: After a five-minute break you recover half the value of your full HP.

Healer FeaturesEdit

Calming TouchEdit

Prerequisites: Healer
Trainer Action
League Illegal
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Target: An adjacent Pokemon.
Effect: Cure the target of Confusion. Using this on a target leaves discoverable psychic residue.

DetoxifyEdit

Prerequisites: Healer, 15 INT
Trainer Action
League Illegal
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Target: An adjacent Pokemon.
Effect: Cure the target of Poisoning. Using this on a target leaves discoverable psychic residue.

Healing PowerEdit

Prerequisites: Healer
Trainer Action
League Illegal
Daily – Every 6 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainers.
Effect: Roll 2d20 and add twice your INT modifier. The target heals that many Hit Points. Using this on a target leaves discoverable psychic residue.

Major Healing PowerEdit

Prerequisites: Healer, 16 INT, Healing Power
Trainer Action
League Illegal
Daily – Every 8 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainers.
Effect: Roll 3d20 and add twice your INT modifier. The target heals that many Hit Points. Using this on a target leaves discoverable psychic residue.

Serious Healing PowerEdit

Prerequisites: Healer, 19 INT, Major Healing Power
Trainer Action
League Illegal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainers.
Effect: Roll 4d20 and add twice your INT modifier. The target heals that many Hit Points. Using this on a target leaves discoverable psychic residue.

Soul GiftEdit

Prerequisites: Healer, 18 INT
Trainer Action
League Illegal
At-Will
Target: An adjacent human or pokemon.
Effect: Subtract as many HP as you would like from your own HP and add that number to the target’s HP.

RefreshEdit

Prerequisites: Healer, 15 INT, a pokemon who knows the Move Refresh
Trainer Action
League Illegal
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Target: Self.
Effect: Use the Move Refresh. Using this on a target leaves discoverable psychic residue.

RestEdit

Prerequisites: Healer, 16 INT, a pokemon who knows the Move Rest
Trainer Action
League Illegal
Daily
Target: Self.
Effect: After a ten-minute break you recover your full HP. This Feature replaces Meditation.

RestoreEdit

Prerequisites: Healer, 18 INT
Trainer Action
League Illegal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: A pokemon.
Effect: Treat the target pokemon as if they have not used any Center Frequency Moves since their last
Pokemon Center visit.

WishEdit

Prerequisites: Healer, 20 INT, a pokemon who knows the Move Wish
Trainer Action
League Illegal
Daily
Target: A pokemon.
Effect: Use the Move Wish. Using this on a target leaves discoverable psychic residue.

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