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Hex ManiacEdit

Hex Maniac

Class FeatureEdit

  • Prerequisites:
    • Psychic, 20 INT, a tool or symbol of your choice for Hexing (25)
    • 15 INT, 4 Ghost Type Pokemon
  • Bonuses: +1 INT

This Psychic is a medium who can spiritually summon the aspect of affliction to cast status effects on a wild pokemon. The Hex Master can also target other humans, inflicting curses, confusion or sleep on another human being. They are considered recluses by most because of their mental state that is influenced by the spirits they summon but it is their eccentric abilities that can help their party capture any target.

Cross ClassingEdit

None

Homebrew Cross ClassingEdit

Hex Maniac Gifted FeaturesEdit

GlareEdit

Trainer Action
League Illegal
At-Will - Drains 15 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Glare.

HypnosisEdit

Trainer Action
League Illegal
At-Will - Drains 20 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Hypnosis.

Hex Maniac FeaturesEdit

CaptivateEdit

Prerequisites: Hex Maniac, 3 Hex Maniac features
Trainer Action
League Illegal
At-Will - Drains 8 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Captivate, ignoring genders.

Confuse RayEdit

Prerequisites: Hex Maniac, a Pokemon who knows the Move Confuse Ray
Trainer Action
League Illegal
At-Will - Drains 20 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Confuse Ray. Using this on a target leaves discoverable psychic residue.

CurseEdit

Prerequisites: Hex Maniac, a Pokemon who knows the Move Curse
Trainer Action
League Illegal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainers.
Effect: Use the Move Curse as if you are Ghost Type. Using this on a target leaves discoverable psychic residue.

Dream EaterEdit

Prerequisites: Hex Maniac
Trainer Action
League Illegal
Daily – Every 15 levels gained, you may perform this Feature another time per day.
Target: Sleeping Pokemon or Trainers.
Effect: Use the Move Dream Eater. Using this on a target leaves discoverable psychic residue.

Fake TearsEdit

Prerequisites: Hex Maniac, 6 Hex Maniac features
Trainer Action
League Illegal
At-Will - Drains 8 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Fake Tears.

FeatherdanceEdit

Prerequisites: Hex Maniac
Trainer Action
League Illegal
At-Will - Drains 8 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Featherdance.

FumbleEdit

Prerequisites: Hex Maniac, 4 Hex Maniac Features
Trainer Action
League Illegal
At-Will - Drains 25 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Force the target to reroll any successful check. Using this on a target leaves discoverable psychic residue. For every time you use this ability per day, past the first use on any day, your GM gets one Murphy’s Law point. They may use this point to have you reroll any die you did not target with Fumble, the GM may only target your dice rolls with Murphy’s Law Points.

Poison GasEdit

Prerequisites: Hex Maniac, 3 Hex Maniac features
Trainer Action
League Illegal
At-Will - Drains 20 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Poison Gas.

Scary FaceEdit

Prerequisites: Hex Maniac, 3 Hex Maniac features
Trainer Action
League Illegal
At-Will - Drains 8 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Scary Face.

ScreechEdit

Prerequisites: Hex Maniac, 6 Hex Maniac features
Trainer Action
League Illegal
At-Will - Drains 8 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Screech.

Will-O-WispEdit

Prerequisites: Hex Maniac, 6 Hex Maniac features
Trainer Action
League Illegal
At-Will - Drains 20 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Will-O-Wisp.

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