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ProfessorEdit

Professor

Class FeatureEdit

  • Prerequisites:
  • Bonuses: +1 INT

The Professor is a Researcher who has mastered the knowledge surrounding all pokemon known to the masses. They can identify things about a pokemon such as its level of power, its complete move set, its specific home’s location or anything else factual about a pokemon with less then a glance at its silhouette. Professors are unparalleled kings of intelligence and use their vast amount of knowledge proves it. They are unrivalled field commanders and utilize their strategy to ensure their party’s victory.

Cross ClassingEdit

None

Homebrew Cross ClassingEdit

Professor Gifted FeaturesEdit

Walking DoctorateEdit

Static
Static Activation
League Legal
Target: Anything related to knowledge you are allowed to look up.
Effect: You know pokemon data, relating to pokemon in your pokedex, about specific location and base stats. You may consult the GM’s Bestiary. Restricted to non-Legendary Pokemon.

Flawless ClassificationEdit

Trainer Action
League Legal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Any Pokemon.
Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is. If you roll higher then 20, you identify how much HP the target has left.

Professor FeaturesEdit

Critical AdviceEdit

Prerequisites: Professor, Field Commander, Level 10
Trainer Action
League Legal
Daily – Every 8 levels gained, you may perform this Class Feature another time per day.
Target: Allies.
Effect: During the next round of an encounter, all Moves and Trainer Attacks are Critical Hits on 16-20. The Critical Hit range may not be altered in any other way during the next round of combat.

DemoralizeEdit

Prerequisites: Professor, Field Commander
Trainer Action
League Legal
Daily – Every 10 levels gained, you may perform this Class Feature another time per day.
Target: Foe pokemon.
Effect: Pick either Attack, Defense, Special Attack, Special Defense or Speed and lower the chosen stat of each enemy pokemon’s within X meters of by 1 Combat Stage. X is your INT modifier.

Efficiency BoostEdit

Prerequisites: Professor, Field Commander, Level 10
Trainer Action
League Legal
Daily – Every 10 levels gained, you may perform this Class Feature another time per day.
Target: Allies.
Effect: During the next round of an encounter, any action that an ally performs that requires a d20 roll may add X to their roll where X is your INT modifier.

Fighting ReadEdit

Prerequisites: Professor, Fighting Scheme
Trainer Action
League Legal
Daily - Every 4 levels gained, you may perform this Class Feature another time per day.
Target: Any trainer.
Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, your GM must give to you 6 pokemon species of which 4 are owned by the target trainer. If the target does not own 4 pokemon, only two pokemon which are owned are revealed.

Morale BoostEdit

Prerequisites: Professor, Field Commander
Trainer Action
League Legal
Daily – Every 7 levels gained, you may perform this Class Feature another time per day.
Target: Allied pokemon.
Effect: Pick either Attack, Defense, Special Attack, Special Defense or Speed and raise the chosen stat of each of your ally’s pokemon’s within X meters of you by 1 Combat Stage until the end of the encounter.

Morale RallyEdit

Prerequisites: Professor, Morale Boost
Trainer Action
League Legal
Daily
Target: Allied pokemon.
Effect: Pick either Attack, Defense, Special Attack, Special Defense or Speed and raise the chosen stat of each of your ally’s pokemon’s within X meters of you by X. X is your INT modifier. Morale Rally lasts until the end of the encounter.

Poke LinguistEdit

Prerequisites: Professor, Linguist
Static Activation
League Legal
Static
Effect: You can speak and understand a single species of Pokemon and all of the evolutions related to that Pokemon. You may take Poke Linguist more then once.

SabotageEdit

Prerequisites: Professor, Game Plan
Trainer Action
League Legal
Daily
Target: Wild pokemon.
Effect: Roll 1d20 and add your INT modifier. If you rolled above 15, shift all wild foes up to X meters where X is your INT modifier or your WIS modifier.

Tactical ManeuverEdit

Prerequisites: Professor, Tactical Strike
Trainer Action
League Legal
Daily – Every 4 levels gained, you may perform this Class Feature another time per day.
Target: One of your pokemon who just succesfully used a Move.
Effect: Roll 1d20 and add your INT modifier. If you rolled above 15, an allied Trainer’s pokemon may perform an At-Will Move or EOT Move even if it has already used a Move during that round of the encounter. The target may shift an additional time. You must have line of sight to the Pokemon who is reciving your extra command.

Tactical StrikeEdit

Prerequisites: Professor, Field Commander
Trainer Action
League Legal
Daily – Every 6 levels gained, you may perform this Class Feature another time per day.
Target: One of your pokemon who just succesfully used a Move.
Effect: Roll 1d20 and add your INT modifier. If you rolled above 15, an allied Trainer’s pokemon may perform an At-Will Move even if it has already used a Move during that round of the encounter. You must have line of sight to the Pokemon who is reciving your extra command.

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