Type  Dark
Category  Attack
Frequency  EOT
Damage  2d10
Accuracy  2
Range  Melee
Target  1 Target
  • Interrupt
  • If a foe is fleeing or being switched, Pursuit moves the user adjacent to the foe and hits them before they escape with an extra 2d20. Pursuit cannot be used to interrupt unless the target is fleeing or being switched.
Category  Smart
Appeal  1d4
Effect  Good Show!

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