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Tough GuyEdit

Tough Guy

Class FeatureEdit

  • Prerequisites:
  • Bonuses: +1 CON

A strong, Tough type of trainer, these types of Coordinator practice showing off how macho their pokemon are.

Cross ClassingEdit

Enduring Soul: Tough Guy, 18 CON

Homebrew Cross ClassingEdit

Tough Guy Gifted FeaturesEdit

Tough AdvantageEdit

Static Activation
League Legal
Static
Trigger: You enter a Tough Contest.
Effect: X is half of your CON modifier. Add Xd4 to your pokemon’s appearance appeal in the first round of a Contest.

Tough EntranceEdit

Trainer Action
League Legal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Your pokemon or allied pokemon.
Effect: When you send out your pokemon, targeted by Tough Entrance, treat them as if they have the Intimidate pokemon ability, in addition to the ability they already have. If the pokemon already has Intimidate, treat them as if they have two separate Intimidate abilities. This effect ends when the pokemon is recalled.

Adorable BrawnEdit

Prerequisite: Tough Guy, 1 Cute Ribbon
Trainer Action
League Legal
At-Will
Trigger: You enter a Tough Contest.
Effect: When you use a Cute Move in a Tough Contest you can roll 1d20 and add your CON modifier to the roll. If you roll 15 or higher, you may choose to have the Move not lower the Voltage.

Head StrongEdit

Prerequisite: Tough Guy, 16 CON
Trainer Action
League Legal
Daily
Target: Your Pokemon or an ally’s pokemon.
Effect: Roll 1d20 and your CON modifier. If your result is 16 or greater, you may change the target’s Nature to Stark, Bold, Relaxed, Impish or Lax.

Perfect HulkEdit

Prerequisite: Tough Guy, 1 Tough Ribbon
Trainer Action
League Legal
At-Will
Trigger: You enter a Tough Contest.
Effect: When you use a Beauty Move in a Tough Contest you can roll 1d20 and add your CON modifier to the roll. If you roll 15 or higher, you may choose to have the Move not lower the Voltage.

Tough Advantage XEdit

Prerequisites: Tough Guy, 17 CON
Static Activation
League Legal
Static
Trigger: You enter a Tough Contest.
Effect: Add your CON modifier to your pokemon’s appearance appeal in the first round of a Contest. The Feature replaces Tough Advantage.

Tough BloodEdit

Prerequisites: Tough Guy
Trainer Action
League Legal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Your pokemon or allied pokemon.
Effect: When you send out your pokemon, targeted by Tough Entrance, treat them as if they have the
Immunity pokemon ability, in addition to the ability they already have. If the pokemon already has
Immunity, treat them as if they have two separate Immunity abilities. This effect ends when the pokemon is recalled.

Tough FocusEdit

Prerequisites: Tough Guy
Trainer Action
League Legal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Your pokemon or allied pokemon.
Effect: When you send out your pokemon, targeted by Tough Entrance, treat them as if they have the Inner Focus pokemon ability, in addition to the ability they already have. If the pokemon already has Inner Focus, treat them as if they have two separate Inner Focus abilities. This effect ends when the pokemon is recalled.

Tough ProtectorsEdit

Prerequisites: Tough Guy
Trainer Action
League Legal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Your pokemon or allied pokemon.
Effect: When you send out your pokemon, targeted by Tough Protectors, treat them as if they have the Battle Armor pokemon ability, in addition to the ability they already have. If the pokemon already has Battle Armor, treat them as if they have two separate Battle Armor abilities. This effect ends when the pokemon is recalled.

Tough HideEdit

Prerequisites: Tough Guy
Trainer Action
League Legal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Your Pokemon or allied pokemon with at least one Tough Contest ribbon.
Effect: When you send out your pokemon, targeted by Tough Entrance, treat them as if they have the Rough Skin pokemon ability, in addition to the ability they already have. If the pokemon already has Rough Skin, treat them as if they have two separate Rough Skin abilities. This effect ends when the pokemon is recalled.

Tough SpiritEdit

Prerequisites: Tough Guy
Trainer Action
League Legal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Your pokemon or allied pokemon.
Effect: When you send out your pokemon, targeted by Tough Entrance, treat them as if they have the
Reckless pokemon ability, in addition to the ability they already have. If the pokemon already has Reckless, treat them as if they have two separate Reckless abilities. This effect ends when the pokemon is recalled.

Tough’s AlliesEdit

Prerequisite: Tough Guy, 1 Smart Ribbon or 1 Cool Ribbon
Trainer Action
League Legal
At-Will
Trigger: You enter a Tough Contest.
Effect: When you use a Smart Move or a Cool Move in a Tough Contest you can roll 1d20 and add your CON modifier to the roll. If you roll 15 or higher, you may choose to have the Move raise the Voltage.

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