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Type AceEdit

Pick One Elemental Type

Type Ace

Class FeatureEdit

  • Prerequisites:
    • Ace Trainer, 4 of the same Type Pokemon Owned in Pokedex
    • Breeder, Hatched 6 Pokemon of the same Elemental Type (You must choose the Type that was Hatched 6 times for Type Ace)
    • Capture Specialist, Caught 10 Pokemon of the same Elemental Type (You must choose the Type that was Caught 10 times for Type Ace)
    • Engineer, 12 STR (You must choose Steel for Type Ace)
    • Coordinator, 12 STR (You must choose from one of your Pokemon’s Type(s) who has won at elast 4 Ribbons)
    • Martial Artist, 14 CON (You must choose Fighting, Ground, Rock or Steel for Type Ace)
    • Ninja, 14 CON (You must choose Poison for Type Ace)
    • Psychic, 12 STR (You must choose Psychic or Ghost for Type Ace)
    • Air Adept, 12 STR (You must choose Electric or Flying for Type Ace)
    • Earth Shaker, 12 STR (You must choose Grass, Ground or Rock for Type Ace)
    • Fire Breather, 12 STR (You must choose Fire for Type Ace)
    • Rain Maker, 12 STR (You must choose Ice or Water for Type Ace)
    • Ranger, 10 CON (You must choose from your Companion’s Type(s) who has been with you for at least 2 weeks)
    • Researcher, 10 STR (You must choose a Type that you have used Frantic Research or Frantic Research+ to identify on at least 10 different Pokemon)
    • Cryptozoologist, 10 STR (You must choose one of the Types an Allied Legendary is)
    • Touched, 10 STR (You must choose one of the Types the Legendary who blessed you is)
  • Bonuses: +1 CON

A fan of whatever Type they align themselves with, the Type Ace finds a special calling to the elements. These Ace Trainers find symbolic meaning in a certain type and make each of their pokemon utilize that element in the best way possible. A Type Ace can bring out the best of any type, even in pokemon who are not the same type themselves. The Type Ace can even convert the elements themselves.

Cross ClassingEdit

Air Adept: Type Ace (Electric or Flying), 16 INT
Earth Shaker: Type Ace (Grass, Ground or Rock), 16 INT
Fire Breather: Type Ace (Fire), 16 INT
Ninja: Type Ace (Poison), 16 DEX
Petrologist: Type Ace (Ground, Rock or Steel), 16 INT
Rain Maker: Type Ace (Ice or Water), 16 INT

Homebrew Cross ClassingEdit

Type Ace Gifted FeaturesEdit

Type TrainingEdit

Static Activation
League Legal
Static
Trigger: Your chosen type pokemon gains experience points.
Effect: Each of your chosen type pokemon gains 1.5x the amount of experience they would gain normally. This replaces the amount of experience they would normally gain. This Feature replaces Improved Training for the pokemon of the chosen type.

Improved Type AttacksEdit

Static Activation
League Legal
Static
Trigger: Your pokemon’s chosen type damage dealing attack hits.
Effect: When adding up damage dealt to the foe, add a STAB dice roll to the total. If your pokemon does not normally receive the STAB bonus, they roll one die, if you already receive the STAB bonus, add an additional STAB bonus.

Type Ace FeaturesEdit

Elemental ShiftingEdit

Prerequisites: Type Ace, Type Soul, 16 CON
Trainer Action
League Illegal
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Target: A pokemon.
Effect: X is your CON modifier multiplied by 10 seconds, or your CON modifier multiplied by 1 round. The target temporarily gains the Type you feel bound to. If it has 2 Types already, temporarily replace one of their types. It becomes that Type for X. At the end of combat apply experience multipliers from Type Training.

Elemental SyncEdit

Prerequisites: Type Ace, Type Soul
Static Activation
League Legal
Static – Activate once outside of an encounter.
Target: A pokemon.
Effect: Lose half of your full HP. You cannot regain those HP for 2 days. Elemental Sync takes approximately 10 hours to complete. The targeted pokemon is now permanently the Type you feel bound to. If this
pokemon is two Types, one of its Types is permanently replaced. If this pokemon is a single type, it gains a second type. The pokemon’s physical appearance is altered appropriately. You may not use Elemental Sync to change a pokemon’s type so that is both Dark and Ghost. You can take Elemental Sync up to 3 times.

Gym LeaderEdit

Prerequisites: Type Ace, 10 Badges, Level 20, facilities (25,000)
Static Activation
League Legal
Static
Effect: You take on the responsibilities of a Gym Leader, you must accept challenges at least one a week. If you lose, you must give the victor a Gym Badge. You don’t need to remain in your facility’s location to accept challenges, but you do need to let those at your facilities know where you are to forward challengers. Each week you are issued 3000 for your services as a Gym Leader and to create Badges, which can only be done at your facilities for 850. You are only paid weekly if you accept at least 3 challenges. You may not take Gym Leader more then once, even if you have taken Type Ace twice. Add 2 to your CHA stat.

Improved Type Attacks +Edit

Prerequisites: Type Ace, 16 CON
Static Activation
League Legal
Static
Trigger: Your pokemon’s chosen type damage dealing attack hits.
Effect: When adding up damage dealt to the foe, add 2 STAB dice roll to the total. If your pokemon does not normally receive the STAB bonus, they roll two STAB die, if you already receive the STAB bonus, roll three additional STAB bonuses. This Feature replaces Improved Type Attacks.

Move ShiftEdit

Prerequisites: Type Ace, Type Soul
Trainer Action
League Legal
Daily – Every 4 levels gained, you may perform this Feature another time per day.
Target: A pokemon’s damage dealing Move.
Effect: Lose HP equal to your CON modifier doubled. The Move’s Type temporarily becomes the Type you feel bound to for that use.

SoulboundEdit

Prerequisites: Type Ace, an Arms Feature, Type Soul, 18 CON
Trainer Action
League Illegal
Daily – Every 2 levels gained, you may perform this Feature another time per day.
Effect: Your attacks can deal damage based on the Type you feel bound to. Apply weakness, resistance and immunities. Once you have Soulbound, you may not take any Modifier Arms Features. If you already had a Modifier Arms Feature, you may still use them if your means of making those weapons deal special damage are still available.

Superior TypingEdit

Prerequisites: Type Ace, Badge from a Gym Leader who used same-as-chosen-type
Static Activation
League Legal
Static
Target: Your pokemon of your chosen type.
Effect: When your foe uses attacks of your chosen type they do not roll STAB dice.

Superior Typing +Edit

Prerequisites: Type Ace, Superior Typing
Static Activation
League Legal
Static
Target: Your pokemon of your chosen type.
Effect: When your foe uses attacks of your chosen type they do not roll STAB dice. When your foe uses Moves of your chosen type they cannot Critical Hit or kill your chosen typed pokemon with those Moves. This Feature replaces Superior Typing.

Type SoulEdit

Prerequisites: Type Ace
Static Activation
League Legal
Static
Target: Self.
Effect: You feel bound to that Elemental Type, but are not obligated to only use that type. You can sense
pokemon of that type nearby; 5-meters multiplied by your STR modifier. You can also sense that Type in Movesets of pokemon; 5-meters multiplied by your CON modifier. You may not take Type Soul more then once, even if you have taken Type Ace twice.

With The ElementsEdit

Prerequisites: Type Ace, 10 same-as-chosen-typed pokemon above level 10
Trainer Action
League Illegal
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Anywhere on a route.
Effect: At least one same-as-chosen-typed wild pokemon appears in a group of wild pokemon.

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